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The Give and Take of Learning

6/18/2021

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Learning is the most natural thing in the world. The way people learn is through dynamic interaction with their environment. This means:
  1. sensing things
  2. sorting for relevance
  3. applying prior experience
  4. responding
  5. receiving feedback on the response through new sensations
  6. adjusting the response
.. and so on.

Give and take is the key.

How does this apply to instructional design? Well most training is give give give give give. See you later.

Or give give give give give take. Give give give give give take. See you later.

Not only is this a poor model for students, the instructor doesn’t learn anything either.

Another point: taking has to involve not just hearing but listening. Responses to student questions include pausing to sense feedback from them. Learning is a dynamical system that is stymied if the instruction isn’t open to modification based on the response.

This isn’t a problem that has an easy solution, but it’s something we shouldn't give up on either.

Taking, listening, and adapting is not baked in to most instruction. One problem is student reticence: Just tell me, don’t make me participate. Leave me alone. If I don’t raise my hand, someone else will answer. “Any questions?” Crickets.

Another problem is the rigidity of the lesson plan. We have x time to get through this and this much to cover, I can’t adapt to the needs of every student, that’s crazy, we’ll be here all day.

If there are no questions, it means everyone understood, right?

What are people doing online to address some of these problems?
  • Chat—students can ask questions whenever they think of them and they will be answered.
  • Hand up—students can interrupt in an orderly fashion. Breakout groups so students can interact without the teacher present.
  • Polling—find out what students already think about a topic.
  • Quiz games—Low stakes interactions to increase fun and lower stress.

Things we don’t see so much of but which might help:
  • Encouraging students sharing graphics, videos or links with the class.
  • Asking an open question and getting specific feedback from students in turn.
  • Integrating social media platforms into the mix.
  • One on one sessions.
  • Attrition/Retention outreach.
  • Humour to surprise their brain and stimulate thought.

This is not intended as exhaustive lists, just things to get your own thinking started.

FYI, I’m leading a workshop on Brain Friendly Strategies for Learning Design at the FREE Welcome Into The Awesome Conference this weekend. You can register, ask questions etc. by clicking on the name or on the image below.

THE ASK: If you have stories to tell regarding your solutions to these issues, please share them in the comments!

Good luck to us all,
Mitch
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Music aids learning, but not unconditionally

3/29/2021

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f music be the food of love, play on!
- Willy Shakespeare


A lot of ink has been spilled over the question of what effect music has on the brain. Oliver Sacks' book Musicophilia ("Music, Ophelia?") tackles the topic in great detail.

But three recent studies on the effects of music on learning should also have us tapping our collective toes.

First up: a paper in the Journal of Music Therapy that looks at the effects of music therapy on social and participatory behaviors within various learning disabled populations (ASD, developmental disabilities such as Downs and communication disorders such as stuttering). Music therapy was found in over 70 studies to promote a variety of "social and participation outcomes, such as frequency of responses, initiation of communication, turn-taking, joint attention, and group participation." The evidence was not overwhelming, however, and the outcomes varied with the known deficits of each population's condition.

Still, music therapy was the key factor in improving behaviors characterized by increased focus and active participation.

And what learner behaviors are associated with poor training outcomes? How about: lack of focus and non-participation?

Hold that thought, and let's move on to study #2, this one from the journal, Educational Technology Research and Development. The authors put together the results of 30 studies over a 10 year period, ending in 2018, examining the role of background music (BM) on learning outcomes. And they started out hopeful, noting that "instrumental BM may positively affect attention in the workplace. Similarly, college students use music while studying to increase concentration on academic tasks. Individuals use self-selected BM to regulate their mood, to be calmer and more relaxed while driving, and to enhance their emotional state while traveling."

However, after a rigorous study selection process, the results were disappointing. Inconsistencies between the studies made conclusions difficult. The impact of BM on things like memory, recall, reading comprehension and writing skills were contradictory. Moreover, all of the qualifying studies focused only on narrow, simple tasks; none addressed the top Bloom levels of applying, analyzing, synthesizing or evaluating knowledge.

They did, however, find uniformly positive effects on student motivation, enhanced recall of facts
and improved foreign language learning when it came to the three studies that looked at multimedia modalities such as video games, VR and interactive lessons--the sorts of things we do in eLearning. This, despite some researchers' concerns about distraction and cognitive overload.

T
he authors end with an exhortation to their peers to smarten up and use more rigor in future studies.

Enter study #3,  not from a music or training journal but from the European Journal of Pediatric Surgery, which answers the concerns of study #2 by using a more rigorous methodology including TWO distinct genres of music AND a control group AND a six month follow-up.

The result? The medical students listening to Bach (classical) while they learned a complex fine motor skill (tying a surgical knot) showed significantly better speed and  quality than those who studied without any music at all or who listened to Bushido (a German rapper). However, scores on knot-tying performance, accuracy and knot strength were no better than in the other groups.

The authors' conclusion? 2 out of 5 ain't bad. They confidently claim that given a fine motor skill task, Med students exposed to classical music during their training improved in speed and quality more so than those who were not. It is not surprising that performance, accuracy and strength were the same for everyone, really, so this is a significant finding.

But another question the authors don't ask is, what is it about the classical music that is having this effect? They posit that it is the "non-disturbing" nature of the genre as opposed to rap music, which is less melodic, that was the main factor. However, they are clearly unaware of the great work that has been done in the field of neurotherapy regarding how different sound frequencies affect brain function, based on the fact that different groups of neurons vibrate at different frequencies and that can be targeted to produce predictable results. So it may be that classical has a greater range of frequencies than rap, rather than it's easy-listening qualities. There is also a lot of research supporting the idea that the complexification of our neural systems are what puts the oil in our mental chassey, so perhaps the complex harmonics have something to do with it.

So what are the implications for instructional design, you ask?

Well, we can say that if you are designing training for a fine motor skill, adding classical music to the experience  will likely improve performance, and not much else. Not everyone likes classical music, so it may not be that useful even there. Also, exposure to music that is interactive, as in music therapy, can promote prosocial behavior, which is good for encouraging attentiveness and participation. That's something.

HOWEVER, THESE AREN'T THE ONLY 3 STUDIES OUT THERE. My point is, we should be discussing these things. As learning professionals I find we often get stuck in a rut, discussing the same strategies over and over without looking at new research and its implications.

Maybe we should consider the soundscape of a course to be as important as its visual design, rather than seeing music as just a frill. If background music benefits speed and accuracy in one domain, maybe that extends to others. And if music encourages focus and active participation in general, I'm down with that, too.

Of course, this is extrapolating, more research needs to be done. But I think it's high time we paid attention to such research if we really want to call ourselves scientific in our efforts to improve our clients' learning--and business--outcomes.

Mitch (whose son is a beatmaker--check him out here)

P.S. If you like this blog, do me a favor and retweet or share it so more people can read it. Thanks muchly!
P.P.S. And now, for your listening pleasure: Bushido!

Articles cited

Music improves Social and Participation Outcomes for Individuals with Communication Disorders: A systematic Review (Journal of Music Therapy, 2021)
The effects of background music on learning: a systematic review of literature to guide future research and practice (Educational Technology Research and Development, 2020)
Classical But Not Rap Music Significantly Improves Transferability and Long-Term Acquisition of Laparoscopic Suturing Skills: A Randomized Controlled Trial (European Journal of Pediatric Surgery, 2020)
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Anyone can teach online, they say

3/21/2021

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What eL can learn from AI

3/20/2021

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lan Turing (the subject of the rightfully award-winning movie, The Imitation Game, on Netflix, which basically credits him with winning WWII for the British by leading the development of the first computer to crack an unsolvable German code and then being outcast because he was gay) is mainly known as the creator of the Turing Test, the first Artificial Intelligence test.

The basic premise was that an individual conversing with a person and a computer, both hidden by screens, would not be able to tell which was which.

The test was the basis for the "Voight-Kampff Test" used in the 1992 movie Blade Runner, an entertaining clip of which is provided below (I wonder how they came up with that name?).

So a question to ask is: How does the computer or robot go about fooling the observer? And the answer is, By guessing.

The computer must be able to listen to and parse the language spoken and develop a response based on the words used in the way that they are used without a degree of hesitation that would tip the listener off. To do this, it needs a s***load of data. Now the logical way to do this would be to provide a databank of words and rules as to how they were used in the language and some algorithms to direct it in composing a reply. However, this is not the way it is done. It is done rather buy providing program with millions of sentences in context from different sorts of printed matter and letting it make its best guess.

Which is exactly what the human behind the screen is doing.

Take the Blade Runner interview. The detective's objective is to find out whether the person opposite is a robot or a human. The robot has to answer biographical questions based on implanted memories, and the interviewer has to determine whether these guesses at human-like responses are real enough. If a human is being interviewed, the truth is they are also guessing at the answers based on their own faulty memories. These memories, whether real or implanted, may be considered "top down" knowledge, the interview questions "bottom up" inputs.

People develop top down systems their whole lives to deal with new bottom up inputs.

The type of training AI systems go through builds top-down knowledge systems on massive inputs rather than years-long experience.

What I'm saying is, we don't know things any more than the computer knows things. Our knowledge is based on years of input gathering and pattern recognition, figuring things out by guessing and verifying over and over again. But because our conclusions are based on our unique experience profiles they are not necessarily the same as our neighbor's, which is why you have Liberals and Conservatives.

So if this is how people naturally learn, i.e., by experiencing things and figuring it out through guesses and verification, how can we L&D folk harness it?

A simplistic reading would lead to rules of thumb like teach by doing or teach by example. Going a little farther, we would include things like teach by making mistakes and teach by bad examples.

But digging deeper, we have to recognize that the human capacity for finding order in chaos, of finding patterns within disorganized material, for making sense of nonsense, may not be entirely practical as an instructional approach. It takes too long. Life experience teaches this way, which is why some people insist that apprenticeship is the only way to learn certain jobs; and they may not be wrong.

However, it should make us question our main technique of spoon feeding content and checking for comprehension or application. This clearly does not jive with natural learning. Even the average simulation is not deep or wide enough to take advantage.

So what to do?

I don't know, I'm must bringing it up as something worth thinking about.

                                             ; )

But while I'm on the subject of AI, we should be thinking as a community about how AI can be used to improve our products. The challenge is to think of problems that have been extremely resistant to past IF-THEN approaches that may be accessible using an AI lens.

What comes to mind for me is that I have always been overly hopeful and therefore overly disappointed in the lack of our ability to screen students for preexisting knowledge and use that to customize the learning for them alone. Bespoke learning is an area that elearning has always seemed to me to be perfect for, and yet we are still providing standard lessons to everyone, with some branching, perhaps, based on their job description or things like that.

If any of you have some barrier busting hunches as to how AI might be applied, I'd love to see them in the comments.

Peace, and get vaccinated whenever you can.
Mitch (Not a robot.)


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Does Accessibility Extend to ASD?

3/13/2021

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don't usually recommend TV shows, but there's this one on Netflix I think everyone in L&D should watch.

"ATYPICAL" is about a family with a son on the autism spectrum and how they learn how to respect his difference.
It stars Jennifer Jason Leigh, who somehow didn't become a legend although she was truly one of the best actors of her generation.

The boy, Sam, has a sister who has her own teenage crosses to bear, but who also kind of looks out for him at school. And he has an odd but still neurotypical girlfriend. (Making the point, I think, that neurotypical is a way broad category on its own.)

There's an early episode in which Sam wants to take his girlfriend to a high school dance, but can't. Why? Because he can't stand the loudness of the music, it overwhelms him and gives him uncontrollable anxiety. Sam tells his girlfriend (or his sister, I forget which) that what he would like would be for the dance to be held in silence. Sam thinks this is not an unreasonable ask (which is played for laughs, part of the humor of the show), but unbeknownst to him, his sister (or girlfriend, I forget which) takes him seriously.

The episode ends with a silent high school auditorium filled with dancing kids all wearing bluetooth headphones.

Which is to say that unreasonable is in the eye of the beholder.

Which is to say, when it comes to the current drive for accessibility in eLearning (maybe all training, but my experience is with eLearning), it occurs to me that I've never seen guidelines that take into account different neuroprofiles within the population.

What do people on the spectrum think of it? Stephanie Bethany youtubed her thoughts, below.

Discuss.

Mitch, the ID Fanatic

"Have Laptop, Won't Travel" Mitch Moldofsky is a remote contract ID for hire. Sign up here to be notified about new podcasts or blog posts.
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    About Mitch

    I'm an eLearning designer, cartoonist, writer, editor, cogsci grad and video maker--and now podcaster!

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